// ***************************************************************************************
// Copyright (c) 2023-2025 Peng Cheng Laboratory
// Copyright (c) 2023-2025 Institute of Computing Technology, Chinese Academy of Sciences
// Copyright (c) 2023-2025 Beijing Institute of Open Source Chip
//
// iEDA is licensed under Mulan PSL v2.
// You can use this software according to the terms and conditions of the Mulan PSL v2.
// You may obtain a copy of Mulan PSL v2 at:
// http://license.coscl.org.cn/MulanPSL2
//
// THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
// EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
// MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
//
// See the Mulan PSL v2 for more details.
// ***************************************************************************************
#include "gui_io.h"

namespace igui {

  ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  void GuiIO::readDB(std::vector<std::string> lef_paths, std::string def_path) {
    _gui_win->get_scene()->createChip(lef_paths, def_path);
    _gui_win->updateTree();
  }

  void GuiIO::readDB(IdbBuilder* builder) {
    _gui_win->get_scene()->createChip(builder);
    _gui_win->updateTree();
  }

}  // namespace igui